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Enshrouded Eternal Spell Locations
Eternal spells are the versions you can cast without spending spell ammo. Enshrouded 1.0 raises them to 22 tier 7 spells and makes them upgradeable. Here is how they work, how you get one in the current Early Access build, and what we know about 1.0.
What an Eternal spell is
Normal spells are cast from a staff and use up staff charges as well as mana. An Eternal spell does not consume spell ammo, so it only costs mana Keen Games. That is why Eternal spells are the late-game goal for mages: you stop running out.
What changes in 1.0
From the September 23 combat post Keen Games:
- 22 tier 7 Eternal spells. Existing and new spells get more versions so they stay useful through every biome, and the tier 7 version of a spell is its Eternal version.
- Eternal spells can be upgraded like weapons and armor, with unique perks. Reduced mana cost is the example Keen gave.
- Mana costs and cast times were rebalanced around each spell's damage output, so an Eternal spell's cost reflects how hard it hits.
- The player level cap rises to 50 and gear to 55, with a new biome and enemy tier.
Keen did not say whether the 22 include versions of the nine new spells (Mana Drain, Entangle, Pillar of Flames, Blizzard, Ball Lightning and the four summons). We will know at launch.
How you get Eternal spells in Early Access
This section describes the current Early Access build, before 1.0. It comes from the community-run Enshrouded Wiki community source, checked on October 1, 2026; we have not verified it in-game, and 1.0 may change it.
- Your first one is a quest reward. The Alchemist gives you the quest An Eternal Spell. It sends you to reach the Buried Tomb (the Hidden Tomb Entry on the map) and find the spell inside. The reward is an Eternal Ice Bolt.
- The rest are crafted at the Alchemist. The wiki's spell table lists Eternal Fireball, Eternal Ice Bolt, Eternal Chain Lightning, Eternal Lightning Channel, Eternal Acid Bite, Eternal Chain Heal, Eternal Heal Channel, Eternal Heal Beam Channel and Eternal Light Burst as Alchemist recipes, with stronger "II" versions of some, made at stations such as the Alchemy Station, Laboratory and Mortar.
If you are playing Early Access now, recipe costs and station names may have moved in later patches. Check the wiki page's history before farming materials.
1.0 Eternal spell locations
None confirmed yet Open. Once 1.0 is out we will add a table here with every tier 7 Eternal spell, whether it drops, sits in a chest or is crafted, and the exact place or recipe. A spell gets a row only after it has been found in the release build.
Eternal arrows change too
Archers get the same treatment Keen Games: all Eternal arrows become upgradeable with perks, and three new ones are added: Eternal Fire Arrow, Eternal Shock Arrow and Eternal Bone Arrow.
Related guides
- Enshrouded 1.0 mage build: the nine new spells, wand changes and the skill reset.
- Enshrouded 1.0 summoner build: totems, skeletons and the two summon skills.
Sources
- 1.0 Combat: changes and additions — Keen Games (Steam announcement), 2026-09-23
- Quests/An Eternal Spell — Enshrouded Wiki (wiki.gg, community), checked 2026-10-01
- Spells — Enshrouded Wiki (wiki.gg, community), checked 2026-10-01