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Enshrouded 1.0 Summoner Build Guide

Summons are a new spell category in Enshrouded 1.0: three elemental totems and a skeleton, plus two skills that let you keep more of them out at once. This is what has been confirmed and what is still missing.

The four summon spells

Keen called summons "a new category of spells" Keen Games. The skill column shows which new skill raises how many of that summon you can have.

SpellTypeRaised by
Summon Fire TotemTotemTotem Mastery
Summon Ice TotemTotemTotem Mastery
Summon Shock TotemTotemTotem Mastery
Summon Hollow SkeletonSkeletonAdvanced Necromancy

The totem names point to fire, ice and shock damage, but Keen has not described what each totem actually does. Skeletons get a nod to the existing tree: "We know many of you love the necromancy part of the tree so we threw some friendly faces in there."

The two summoner skills

Both are listed among the new mage skills Keen Games, so a summoner is a branch of the mage side of the tree rather than a separate class. Keen added them "in case you want the whole gang with you". How many summons each skill adds was not given.

Is summoning new?

Summon spells are new. Early Access already had summoning items: the Patch #14 notes in April 2026 fixed the Summoning Staff tooltip and the mana cost of the Necromancer's Skull Summoning Vessels Keen Games. Whether those items stay, change or are replaced by the new spells in 1.0 has not been said.

Planning a summoner for launch

This is our read, not a tested build.

Not announced yet

Open

Sources

  1. 1.0 Combat: changes and additions — Keen Games (Steam announcement), 2026-09-23
  2. Changelog for Patch #14 v.0.9.1.1 — Keen Games (Steam announcement), 2026-04-29
  3. Enshrouded - 1.0 Release Date Reveal — Keen Games (Steam announcement), 2026-06-25